@startuml
sprite $map_pin [48x48/16] {
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0000000000000000000159BCCB8400000000000000000000
0000000000000000019FFFFFFFFFE7000000000000000000
00000000000000005FFFFFFFFFFFFFD20000000000000000
0000000000000008FFFFFFFFFFFFFFFF4000000000000000
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000000000006FFF70FFFFFFFFFFFFFFFFFFF100000000000
000000000007FFF71FFFFFFFFFFFFFFFFFFF200000000000
000000000006FFFFDFFFFFFFFFFFFFFFFFFF100000000000
000000000004FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000001FFFFFFFFFFFFFFFFFFFFFFFC000000000000
000000000000CFFFFFFFFFFFFFFFFFFFFFF8000000000000
0000000000006FFFFFFFFFFFFFFFFFFFFFF2000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFF90000000000000
00000000000004FFFFFFFFFFFFFFFFFFFE10000000000000
000000000000007FFFFFFFFFFFFFFFFFF300000000000000
0000000000000008FFFFFFFFFFFFFFFF4000000000000000
00000000000000005FFFFFFFFFFFFFD20000000000000000
0000000000000000019FFFFFFFFFE7000000000000000000
0000000000000000000159BDCB8400000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000003DBAABD000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000003FFFFFF000000000000000000000
000000000000000000001EFFFFB000000000000000000000
000000000000000000000155550000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_MAP_PIN(_alias) ENTITY(rectangle,black,map_pin,_alias,FA MAP_PIN)
!define FA_MAP_PIN(_alias, _label) ENTITY(rectangle,black,map_pin,_label, _alias,FA MAP_PIN)
!define FA_MAP_PIN(_alias, _label, _shape) ENTITY(_shape,black,map_pin,_label, _alias,FA MAP_PIN)
!define FA_MAP_PIN(_alias, _label, _shape, _color) ENTITY(_shape,_color,map_pin,_label, _alias,FA MAP_PIN)
skinparam folderBackgroundColor<<FA MAP_PIN>> White
@enduml